![]() ![]() This isn’t the only way to do that, as the right analog stick does that same thing, if you’d prefer. It’s nice that it’s not mandatory, because it’s hard to make it work well, especially in the heat of battle. ![]() Other than that, it’s pretty much the same game. Still only three characters, and they’re still all dudes, same story, same…virtually everything.ĭungeon Hunter: Alliance is a simple title in which the goal is generally to slice one’s way to the end of a dungeon, take down a powerful boss, and call it a day. As expected of a game like this, enemies will drop all sorts of items, some of which will prove useful, but most of which will end up being sold for a few coins back in the village. Upon leveling up, characters are given a few points which they can distribute as they please, adding a nice, addictive element to the progress scheme. There is a certain excitement to watching that level progress bar go up little by little, and grindaholics might find themselves addicted to the cycle of fighting and growing, fighting and growing, time out to buy and sell stuff, fighting and growing….Įnemies attack in great numbers in DH: Alliance, so there’s no shortage of challenge, especially in a single player run. They might not always have the strength to compete with your hero, but that’s more than made up for when there’s like 17 of them simultaneously charging one of you. There is a certain thrill to surviving a swarm like that, multiplied greatly for those lucky enough to have a friend or two playing alongside. They’ve got strong, diverse attacks and never go down easily.īoss battles provide good thrills as well. ![]() There’s no shame in getting beaten once in a while in DH:A, and in a group, I’d suppose it would serve as a lead in to those post-fight conversations that always begin with “Duuuuude.”ĭungeon Hunter is ugly. It’s not just visually unsatisfying in the way that some old games don’t seem to look as sharp as we remember them upon replay, and it’s not just a decent-looking game that falls short of the system’s most stunning graphic displays no, quite simply, it looks bad. ![]() Inside the dungeons or out about in town, there is this constant blurriness, as if the screen has a giant smudge across it. Characters, whether friendly or hostile, will all have one thing in common: a blurry face. Indoor locations have a way of looking especially samey. You won’t get lost in the directional sense, but you won’t get lost in the immersion sense either. New games can look dated and still look good. Nippon Ichi’s ClaDun is a great example of this its 8-bit look has charm, the player has no trouble telling what’s what, and the environments provide variety. But in Dungeon Hunter, the textures are weird, the most elaborate spell effects aren’t that great, and there’s nothing that stands out as looking even acceptable. The PS3 version might have gotten away with this, since it was a PSN download-only title for a budget-friendly price of $15, but in Japan, this puppy is selling for 3,000 yen in shops and 2,400 yen in the PSN store (about $40 and $32, respectively). American retailers have the Vita version of this listed for $40 US. With the PS3 version being 15 bones, this version coming along almost a year later should have been no more than $12, and even that might be a tad high. #Dungeon hunter alliance ps vita trophy guide ps3 In a world where handhelds such as the Vita and 3DS are struggling to convince a certain horde of millions of people that they are superior gaming machines than cellphones, what kind of message does that send? When we’re talking about a re-rehash an iOS title, Dungeon Hunter: Alliance isn’t doing the Vita many favors by appearing in 2012 as a $40 game. PS Vita’s version of Dungeon Hunter seems even less relevant when considering that it’s virtually a direct port of the PSN version, which wasn’t too much better than the cellphone version. #Dungeon hunter alliance ps vita trophy guide ps3. ![]()
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